Here I’ll try to explain a method for finding out the angle of a mesh at a specific point/edge in python.

This method can for instance be used to create effects like with: ma baker or ma self

## Finding the angle between two faces in Blender

Now this isn’t really complicated.

Lets say you retrieve two faces from Blender’s python API that are connected by an edge.

Lets call them **face1** and **face2** and **face1.no** retrieves the face normal of **face1**.

Then we can simply do the following to find the angle:

myAngle = Mathutils.AngleBetweenVecs(face1.no, face2.no)

The result though is only an angle between 0 and 90 degrees, to find out if that is positive or negative continue reading below.

## Finding out whether the angle between two faces is convex or concave

A lot of the time you also want to know whether the angle is concave or convex (positive or negative).

To get that we get the vector from the midpoint of **face1** to the midpoint of **face2**.

The midpoint of a face is retrieved by getting **face1.cent**.

Then we get the dot product of the face normal of **face1** and the vector we just retrieved.

In python that could be:

dotProduct = Mathutils.DotVecs(face1.no, (face2.cent - face1.cent))

The resulting dot product will be either positive or negative depending on whether the angle is concave or convex.